Camera Blender and Camera Distance


I’m using a manual camera, a camera sequencer, and a camera blend to mix them. I’ve noticed the two cameras have different distances. Where should I set them to make both cameras have the same distance so I can switch smoothly between them?

Hi @Tan1,

can you explain a bit what you mean with different distance?

You could parent one camera to the other and then transform the second camera, perhaps by rotating around a common root to maintain the same distance. As the second camera is now tied to the first camera’s position, it will follow any position changes and the blend should always be smooth.

Please post your project if my answer misses the point of your question.

cheers
Markus