Camera component complications

Thanks for taking the time to read this. I’m working on a very simple network and learning how the camera component works. More specifically, I’m learning how to use path SOPs in conjunction with the camera to create interesting movements. This is all very similar to how the camera functions with curves in blender and has been really familiar to me. However, in this simple network I’ve hit a complete wall. I have particles being generated from a noise top being instanced into the geo. The light source is being generated by the ‘imit’ color in the phong that is the target material in the geometry. The camera is looking at a null geometry and attached to a circle SOP positioned on the ZX plane. The camera is showing an image in the viewer but not printing into the render TOP. It seems like there is probably a very simple solution that I’m overlooking or just not aware of.

Everything you want rendered needs its Render Flag turned on.

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