Hiya, new to TD and don’t have any background in this stuff so please talk to me like I’m an idiot. I’ve spent a while searching but apolgies if this is already explained elsewhere
I’ve got instances of a rectangle traveling down a long box with the same cross section, away from the camera. I’m using wireframe SOP for a retro sci-fi vibe (green wireframe against black bg). I want the wireframes to fade out beyond a certain distance from the camera. I know the camera COMP has a fog function, and that works fine with e.g. phong MAT, but not with wireframe MAT. I can still see all the wireframes whatever the settings are. Is this to be expected?
I’ve done a hacky workaround by rendering a duplicate box using a phong MAT with an alpha ramp applied to the texture, and then comping that (atop seems to work) with the first render. But this only works when the instanced geometry is the same cross section, and I want to introduce other instances. So it would be really helpful if there was a fog solution!
Any ideas? thank you!