Camera Movement Path

I wanted to find a simple and effective way for my camera to smoothly follow a path so here is a small example of using a carve SOP to create a simple line path for the camera to move along. Would love to make something more advanced if anyone on the forums would like to edit the project. See below. Hope this is helpful to someone out there.

CameraPath.toe (6.8 KB)

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Just curious,

why did you use a sphere instead of a circle? I have done a similar technique as you except I just use a circle. A sphere seems like it’s creating a lot of unnecessary points. Do you get more desirable noise on the sphere than the circle?

No, just that it was a first attempt and I was getting some interesting results making a geometry and cutting it. Please upload your patch, would love to understand this functionality better.