Camera Movements

I want to create a set of camera movents, that will loop, and then have another set of camera movents on a seperate camera that will loop,

is the general way to go about this, exporting count chop nodes etc to the camera x y z transform etc,

and having the camera controlled by the chop nodes, or is there a nicer way to do this?, (more keyframed), or can I import camera movements made in maya?

I just dont want to go ahead and do something and find out theres a much easier way to do it :smiley:

thanks~!

You could make a .fbx file with only a camera in it. It’ll import with the animation that’s tied to it.

ah ok, thats perfect thanks,

and is it easy to switch viewing one camera to viewing from another?

cheers.

create 2 table DATs and put the name of camera A in table1 and the name of camera B in table 2.
Wire both into a switch DAT
In the render top’s camera parameter, put `tab("switch1",0,0)` Now you can use the switch DAT’s index parameter to switch between cameras

ah thanks man, il get on this right away :slight_smile:

Hello
This is a great trick, I was getting stuck with the Switch SOP.
Can you explain the syntax? What is the “tab” doing here?

Thanks
Alex