I want to create a set of camera movents, that will loop, and then have another set of camera movents on a seperate camera that will loop,
is the general way to go about this, exporting count chop nodes etc to the camera x y z transform etc,
and having the camera controlled by the chop nodes, or is there a nicer way to do this?, (more keyframed), or can I import camera movements made in maya?
I just dont want to go ahead and do something and find out theres a much easier way to do it
create 2 table DATs and put the name of camera A in table1 and the name of camera B in table 2.
Wire both into a switch DAT
In the render top’s camera parameter, put
`tab("switch1",0,0)`
Now you can use the switch DAT’s index parameter to switch between cameras