I’ve been using the cameraViewport comp from the palette as a helpful 3D viewport to navigate around my scene. I have various objects that are being instanced into my scene with the use of a replicator and all works as intended.
I’m looking for a way to create a 3D transform gizmo (similar to blender) that can be used to move, rotate and scale my objects. I tried to use the MultiTouchIn DAT with the render pick to grab my selection but I can’t seem to workout how I can get a gizmo (just some arrows) to interact with my mouse to move/rotate/scale my selected objects in my scene.
Any help or suggestions would be greatly appreciated!