can't see anti-aliasing

I’m not sure at all if this is me of the software.

I’ve set anti-aliasing to be application controlled (while Touch was already running).

In my render TOP, I’m trying to go from anti-aliasing 0 to anti-aliasing 16 - but I can’t see any difference at all
(seems that there’s no anti-aliasing)

any clues?
tx
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are you maybe rendering at more than 8bit. I think Malcolm said that >8bit provides no anti-aliasing. Not sure about it

Ya, anti-aliasing isn’t supported for 16-bit/32-bit buffers on todays hardware. Is that the issue? Otherwise it should work…

I don’t think that’s the issue my render is at 8 bit.

I’ll look more into it and if I find something I’ll post it here.

Not all cards support 16 sample antialiasing, does 8 or 4 work for you?
Also, antialiasing only occurs along polygon/line edges, not internally inside a polygon (so don’t expect a texture to get antialiased).
Either of these the issue?