I’m not sure at all if this is me of the software.
I’ve set anti-aliasing to be application controlled (while Touch was already running).
In my render TOP, I’m trying to go from anti-aliasing 0 to anti-aliasing 16 - but I can’t see any difference at all
(seems that there’s no anti-aliasing)
Not all cards support 16 sample antialiasing, does 8 or 4 work for you?
Also, antialiasing only occurs along polygon/line edges, not internally inside a polygon (so don’t expect a texture to get antialiased).
Either of these the issue?