Changing speed when moving along path [Solved]

Hola,

I have a table of points coordinates, distance between points, time between points and speed [x, y, z, dist, time, speed]. It’s from a gpx file.

So far, I’ve built a path with those coordinates and I can animate the camera along the path. But with constant speed.

I don’t know how could I use the speed data for the camera animation, so it would be more real.

To simplify the problem I try to reduce the situation to 3 points…

How can I make that the camera takes, for instance, 3 seconds to go from A to B, 1 to go from B to C and 2 to go from C to D ?

Thanks for your time

V.

There are a lot of ways you might tackle this problem, and it’s worth thinking about the way that’s right for your work flow. If you’re working with an imported model, I might think about creating your camera path in your modeling package, and then just worry about controlling the speed in Touch - this is probably one of the most straight forward approaches.

If, on the other hand, you have something you’ve made in touch, and you want to animate it nativity, you might look at the camera blend, or you might consider the animation COMP. It really depends on the way you want to work.

Here’s an example using the animation COMP:
animationCOMPCamera.toe (7.55 KB)

Click the button to run the animation sequence.

Here’s a look at how you might do this with a timer and a camera blend COMP:
camerBlendCOMPCamera.toe (7.73 KB)

Re-reading this I realized that you might also want to see a single camera animated along a path:
singleCameraAlongPath.toe (7.54 KB)

Yes!

Thanks for re-reading!

The third option is what I was looking for! Never thought about the Segments on TimerCHOP…

Thanks a lot!

V.