Ive got a chop that I’d like to export to a top. However, it looks like I’m hitting an internal limit of some sort in the size of a top. The longest I can create is a top of size 16384:1.
Is there any way around that?
Ive got a chop that I’d like to export to a top. However, it looks like I’m hitting an internal limit of some sort in the size of a top. The longest I can create is a top of size 16384:1.
Is there any way around that?
I think the TOP res limit is set by your video card. Either way you could probably use a couple of Trim chops to split your window into different sections then use a couple of chopto TOPs to convert the data. Then you could use an over TOP to combine the two chunks into two rows in a TOP.
cheers
Keith
Thanks for the suggestion. I tried prototyping that by using Clone, but touch starts to bog down.
I’m open to GLSL as an option.
Yes you can use a uniform or texture buffer array. See the components at the bottom of the GLSL TOP wiki page. [url]TouchDesigner Documentation
The easiest way that I can think of is to use a shuffle chop set to split every n sample with a value of 640 (with the shuffle viewer not active).
cheers
Keith