circle mask

What is the easiest, most efficient way to generate a circle hole mask ?
the methods I can think of:

1)bitmap file with alpha generated in pshop or similar, imported and keyed

2)circle SOP converted to TOP with OP VIEWER or similar, keyed

  1. high contrast circular ramp created with Ramp TOP, keyed

are there any advantages/disadvantages to various methods ?

I’m assuming currently that the Ramp TOP method allows most flexibility, resolution

They are all valid approaches, and the memory used will be similar assuming the resolution of the masks is the same.

The Circle SOP and Ramp TOP method allow for adjustments and animation, so there’s a bit of an advantage. Ramp TOP allows you to directly adjust the opacity, where as the Circle SOP > OP Viewer TOP would require a Level TOP added to the mix to do that.

When using the Ramp TOP, to get perfectly crisp edges remember you can go into the docked DAT (ie. ramp1_keys) and precisely edit the position of the tabs in the ramp which are the numbers in the first column. You can also animate the values in the ramp table to bring your ramps to life, use expressions.