Circular Movement for Camera (without trig)

Hi everyone,

Just wanted to ask if there’s a simple way to animate a camera moving in a circle that doesn’t require any trig? If not then that’s ok!

Thanks!

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Try utilizing the Path SOP, Position and Look At parameters ( assuming you want it to keep look at something as it moves). These features will sort out all the math for you. I’m attaching a rough example here :

circularCameraPath.tox (2.9 KB)

P

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