Hi everyone,
Just wanted to ask if there’s a simple way to animate a camera moving in a circle that doesn’t require any trig? If not then that’s ok!
Thanks!
Hi everyone,
Just wanted to ask if there’s a simple way to animate a camera moving in a circle that doesn’t require any trig? If not then that’s ok!
Thanks!
Try utilizing the Path SOP, Position and Look At parameters ( assuming you want it to keep look at something as it moves). These features will sort out all the math for you. I’m attaching a rough example here :
circularCameraPath.tox (2.9 KB)
P