I’m trying to get a Ramp TOP set to Circular to not interpolate across black and white pixels along the edges. As a test, I’ve set the Interpolate Notches param to Step and the Anti-Alias to 1, however, there are still certain pixels that are interpolated, creating grey values along the edges of the circular ramp.
I am using this texture as a lookup for rotation values, wanting the black edge (value 0) and the white edge (value 1) to not lerp along the way back.
Is there any additional tweaking i can do to get the curved edge as only full black and white pixels?
thank you!