Hi there,
I currently have a Geo COMP setup with a sphere inside and instancing based on the ZED CHOP bodytracking coordinates.
I have a second Geometry COMP that only contains a rectangle and is supposed to reprensent a “wall”, and is not getting instanced.
I was wondering how I can merge those two Geo COMPs so that the real time bodytracking coordinates get instanced but the walls stay constant ?
Hopefully I described my issue clearly.
Thanks in adance!
With ‘merge’ you mean render the output of both Geo COMPs combined?
Just place a Render TOP, Camera COMP and a Light COMP.
You’ll see the Render TOP is setup by default to render content from all available Geometry COMPs on that level.
Thanks for the quick reply,
Yes that’s what I meant by “merge”.
I followed your instructions and added two Render TOPs, fed them to a Composite TOP and it gave me the desired output.
Thank you so much!
Thats not what he said though.
No need for more then one renderTOP, just have two seperate geoCOMPs
Thanks for the reply @alphamoonbase
I don’t know why I tend to overcomplicate things…
I started down this road because I wanted to add different materials to each Geo COMP but it doesn’t change the fact that I actually only needed one Render TOP.
I got rid of the useless Composite TOP and other Render TOPs.
Thanks!