Coming from Houdini/a few questions

Hi I’m new here so hi :slight_smile:

I’m very much a noob so have just got a couple of initial questions.

I’ve got a decent grounding in Houdini and wondered if there’s any quick start guides for this?
I assume there’s not but hey, thought it’s worth asking.

Also, I’ve got a project where I’ve got a bunch of visual music clips. I want to cue them so they start at the beginning of each bar and link/playback seamlessly. Basically triggering on the beat/bar. I assume TD can handle this fairly easily? And is there any tutorials covering this or presumably I just need to learn about movie tops and playback etc.

Another question, if I’ve got heavy animated geometry baked as FBX for example. How’s the playback in TD. Is it fairly quick as it’s baked or does it slow down everything on the CPU?

Thanks,
Simon

Hi Simon,

Some places to get your bearings in Touch:

Elburz Open Source Book
[url]https://nvoid.gitbooks.io/introduction-to-touchdesigner/content/[/url]

Cutmod’s Tutorials:
cutmod.wixsite.com/portfolio/tutorials

The tuts I’ve made:
[url]https://matthewragan.com/teaching-resources/touchdesigner/[/url]

You should be able to find a good sequencing how-to in that stack. If you’re still stuck, folks usually post example files so people here on the forum can see what you’re doing and give you a push.

FBX animation is pretty efficient, though lots of that depends on how you’ve rigged your model. During import meshes are usually grouped by material type, and transformations are applied at the Geo level - typically meaning that your animation is GPU piplined. More complicated mesh animations are a different story, and if you’re looking for dense mesh animation you might have to instead consider a vertex shader. We touched on the essential elements of that at a workshop at Obscura:

matthewragan.com/make-some-nois … hdesigner/

Hope that gives you a starting point.

**edit
fixing broken links

Thanks Matthew, much appreicated. Plenty to get my teeth into straight away.