Connecting Points by Triangulation


I would like to create a composition where points (from an animated geo or particles) are connected to others with lines based on proximity (3 nearest points). Basic Delaunay triangulation system… Something similar to the Plexus plugin for After Effect.

Could you give me few hints so to know where to start from? Scripting? Polyloft SOP?

Thank you very much,

Vincent Brault

Hi Vincent,

Check out this Distance Threshold CHOP that another guy named Vincent made:


There’s a second post if you scroll down a little that has an added feature for a value that limits the number of connections per point. I believe the source code is included as well if you would like to modify it.