continuously playback

Hi

Is there a way to get Touch to play continuously without ending or looping?

  • Rasmus

You can access the variable $AF (absolute frame) for an ever increasing frame number. Or you can use a Speed or Count CHOP to increase a count forever.

However, most operators now have modes allowing them to play forward regardless of looping. Maybe we could assist you in setup/optimization to make continuous play not an issue for you? Is there a situation you are finding you can’t work with?

thx

just tried to write $AF in the “end” playbar parameter but it seems to only take number values, but its something like that im looking for…

The $AF variable is constantly counting forward, so you would not want to put it in the End range parameter as it would be changing your range length every frame.

The time on the timeline is defined by the Time COMP located at /local/time. This component defines the root time that you see in the timeline. Putting expressions in the range parameters of this node will not work because the timeline UI write values back into these parameters.

If you could explain the timeline issue you are trying to solve I may be able to give you a better solution. I’m not sure why you need an expression to set ranges at this point, do you need to change range lengths dynamically?

For more information on how Time works in TouchDesigner, check out this category in the wiki:
derivative.ca/wiki/index.php … egory:Time

what do you do, if you want a project to run for weeks or months without looping and reseting?

Hi Rlinck.
Short answer is you just let it run.
The default timeline just loops around and around.
For the most part, the CHOPs (channel operators) are what we called timesliced,
so they’re not directly tied to the current frame number, they just march forward on their
own clocks. For example, if you place down an LFO CHOP (Low frequency oscillator)
it will just keep oscillating smoothly as long as the playbar is running, but it wont reset
periodically or anything like that.

If you have some example of some behaviour that is resetting each loop of the timeline,
perhaps we can re-work it as a timesliced network, that runs independently.

Rob