Control primitive winding direction

I have a specific use case where I want to inverse the winding of the points in a primitive. Not sure the best way to do this, would love some insight.

The use case is that I’m merging some geometry and then using a facet POP to consolidate points that are close to create a closed shape. When I recalculate the normals with the normal POP one part of the two merged geos (that now form a closed shape due to the consolidate) doesn’t have the normals facing in the right direction. In my case the shape is symmetrical on the z axis so I scaled it by -1 on only the z axis to “inverse” the winding order of the quads, but this could be something that is needed in non symmetrical shapes.

Let me know if ever this is not so clear, I could make a simplified version of my network as an example.

Thanks a lot!

Salut @alexandrelu!
You can reverse the winding direction by using a Convert POP set to ‘Reverse Primitives’.

Awesome, works perfectly!

Merci @Guillaume.L !

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