So Im doing instancing on a Geo Node.
In the position Tab, I refer to a TOP that controls the positions of hundreds of particles.
Then, in the Texture Tab, I put “tex*”, and below “index”, and below “r”,
so that I use different textures for the particles, and I pick which to use with an index top that has resolution 4x1 because I want to use 4 different textures. But then of course I get the typical error that Position and Texture tabs dont have the same dimensions
so mmm, if I have say 2000 particles, I want 4 different textures to be scattered around those 2000 particles.
So what do I have to do to actually prepare a resolution of 2000 as well for the index TOP, and find a way to scatter the 4 index values of the textures (0,1,2,3) in that TOP?
whats the best way to do that? distributing 0,1,2,3 randomly for example across 2000 pixels of a top, across the red channel for example