Controlling overdraw when instancing?

Hey, how do I control/limit overdraw when using instanced geometry? As I have only a single geo object, I’m not sure how to the the draw order. thx

Hmm, no easy way right now. You’d need a CHOP that could sort the samples (assuming you are translating using a CHOP channel), or the ability to instance based on SOP points (which is a planed feature, not sure when though)