In my current scenario I have a bunch of pixels shaders and I need to switch rendering on/off between them, but I can’t find an efficient way.
What would be a good strategy for handling cooking times with multiple glsl TOP’s?
Thanks
In my current scenario I have a bunch of pixels shaders and I need to switch rendering on/off between them, but I can’t find an efficient way.
What would be a good strategy for handling cooking times with multiple glsl TOP’s?
Thanks
A Switch or Select TOP on their outputs, which shuts down automatically all nodes which are not connected to your output. TD is a pull based system, as in nodes only cook if something is requesting their data.
you can lock the operators too… via python
op( ‘opname’ ).lock = 1
I managed it with a switch and a chopexec. Thanks a lot for the help!