Could Oculus Rift TOP be optimized more?

I love it and love seeing VR in my Oculus Rift HMD but it is pretty heavy on CPU and GPU and I am wondering if it could be optimized further if possible please. If not possible, please explain the limits. Thanks.

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Hi I just wanted to chime in and second this. It’s a huge problem especially when trying to run framerates of 80fps (or 79.999 as it asks for lately.)

By ignoring the oculusriftTOP warning about wanting root FPS to match 89.998 fps rate of my Rift I find I can run pretty well on timeline at 60 fps or lower without much problem. But I would like to reiterate and request a higher priority pleasse be put on improving oculusrift_TOP efficiency (reducing cook time) as it really is one of the biggest limits in my work, even with 12th gen i9 at 3200 Mhz and RTX 4080 card…

Any improvement of this TOP would be most welcome! Please…