Is there a way to treat every single particle as an unique point so i could rotate them individualy ? I thought using turning on point id and after that a translate with $PT*AT$ …but doesnt effect
And looking at the particlewithfeedback tox in the library…its 2d done with tops…can this effect be done with sops in a 3d environment ? Was playing around with the Trail SOP but not getting any results
you tell points to rotate in point2 Sop (dont understand what vec3 is)
rotate[xyz] in sopto CHop creates samples (was looking for this for ages )
shuffle Chop splits them for each particle point …if i’m correct
RX = rotatex etc does the actuall rotation
ok embedded it my project …for start it didnt go but after turning on compute normals i get random shaky rotations …not bad tho but i would rather see a smooth rotations in unique directions
awesome !!! how did you manage that …trying to figure out how its working i see that rortate up has value 1 and your using me.time.absFrame*0.002 in the noise Chop