Crashes in Particle Pop setup

unsure if this is how to drop crash reports but I’m experiencing some different crashes and broken behavior from the Particle Pop.

first in the most basic setup

point → particle → null (back to particle)
bypassing the null crashe. here is the
particlenullcrash.toe (3.6 KB)

and here is the crash report
crashreportbasicsetup.dmp (281.6 KB)

also whenever using PartDeath I get broken behavior such as if I stick a Math referencing PartDeath but not doing anything 1 single particle will just blink in and out of existence despite birth rate being 10 per second and life expect being 100 seconds. If I get the birthrate up to 30 per second I can maintain a single particle and slowly accumulate a few more particles. If I bump it up to 60 per second it appears to accumulate regularly without any odd behavior.
partdeathblink.toe (3.7 KB)

and then also this behaviour where it stops the particle simulation when I unbypass the partdeath I either crashes or stops the flow of the program

partdeathcrashorstop.toe (3.7 KB)

crashreportbasicsetup.dmp (281.2 KB)

Hello @davispolito
Thank you for taking the time to report the problems.

point → particle → null (back to particle)
bypassing the null crashe.

The crash is not occurring in our current internal build, so it should be fixed in the next release.

also whenever using PartDeath I get broken behavior

We will look into this. It looks like this happens only with OS X.

and then also this behaviour where it stops the particle simulation when I unbypass the partdeath I either crashes or stops the flow of the program

I tried different steps, but I’m only getting a crash in the sample file when I enable Play and then hit Start. But the crash is not occurring in our internal build. So we could check if you still have this issue with the next release.

The broken behavior with the ParthDeath attribute should be fixed in the next build we release.

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