Hello,
Is there a way to create a Smoke FX. Idea is to see te beams from the light in a render setting.
Ive got a Pixture how it looks like in a programme as Light Converse
Hello,
Is there a way to create a Smoke FX. Idea is to see te beams from the light in a render setting.
Ive got a Pixture how it looks like in a programme as Light Converse
i was literally wondering this yesterday…
I found the fog option on the camera but have not yet discovered how to get a result like this
Those are often done by rendering cones with transparency. You can turn off ‘Uniform Alpha’ in the Phong MAT and that’ll allow your alpha to roll off as it approaches the sides of the cone.
Oke Ive found the smoke option by the camera comp.
But no succes to create a light beam. Is it possible to send a example how it works
Is there a limit of light comps for realtime rendering. Idea is to trigger the parrameters of the lightcomp by DMX. Controlling off the collor, position and projector map whit a Light console is the idea.
Is it better to use a cone light ore the point light for the best performance.