Hi, I want to create collisions between a body from kinect and a particles system made from obj models. I already have the particle system and a patch where particles can collide with my body. But something is weird, Particles are going inside my 3D body and I don’t know why.
Right now I use Kinect TOP(player index) to a Thresold to a Trace SOP and then an Extrude SOP. I use the result of that in my collision imput of my particle sytem.
Is it a better way of doing this or what parameters can I tweak to achived a perfect 3d body with no holes for the particles.
Thank you Louis-Philippe