Creating Geometry Points from Texture via GLSL

Is it possible to texture sample an incoming TOP via GLSL and create geometry points from the locations stored in the RGB value?

Yes, but you don’t really “create” points in a GLSL MAT, so you’d want to use an Add SOP to create a single point, then a Copy SOP to duplicate for every point you’d like, then you use your texture to move the points around.

I started a tutorial about GLSL particle systems that starts off with 2 examples of doing this.

github.com/nVoid/Introduction-to-touchdesigner

Then go into the LaTeX source folder and grab the latest pdf, should be section 12.6.2 or something, can’t remember off top of my head.