Hello!
This is probably a super simple thing to do in TouchDesigner but as a beginner I’m struggling to even describe exactly what I’d like to do… Essentially, the goal is to create sort of word bubbles that would appear and dissappear after a few seconds, let’s say. The words would be populated in real time based on input from the audience (that part I can set up on my own - using socketio on my website where people can submit words). But the thing I guess I’m trying to do is figure out a way to create a new instance of let’s say a Text TOP every time I receive a trigger, use Noise CHOP to have it travel around the space, and let that instance disappear after a certain amount of time. I guess what I could do is to pre-determine the max number of instances I can have and fill in the details as I receive the trigger - but I wonder if there’s a way of going about it where it just responds in real time and I don’t have to do that? Maybe it’s using replicator (will that be a process heavy way?), or maybe this is what the particle system is about?
Excuse my inexperience and appreciate your answers!!