Creating instance of text that disappears?

Hello!

This is probably a super simple thing to do in TouchDesigner but as a beginner I’m struggling to even describe exactly what I’d like to do… Essentially, the goal is to create sort of word bubbles that would appear and dissappear after a few seconds, let’s say. The words would be populated in real time based on input from the audience (that part I can set up on my own - using socketio on my website where people can submit words). But the thing I guess I’m trying to do is figure out a way to create a new instance of let’s say a Text TOP every time I receive a trigger, use Noise CHOP to have it travel around the space, and let that instance disappear after a certain amount of time. I guess what I could do is to pre-determine the max number of instances I can have and fill in the details as I receive the trigger - but I wonder if there’s a way of going about it where it just responds in real time and I don’t have to do that? Maybe it’s using replicator (will that be a process heavy way?), or maybe this is what the particle system is about?

Excuse my inexperience and appreciate your answers!!

Hello,

Yes replicator and texture instancing is the way to go.

Here is an example with name falling from top to bottom and feed in real time by a table containing the name. (15“ to 2’ 30“)

– a model containing one particle system, one particle for each letter

– a replication for each name

prenoms.tox (4.3 KB)