creating my custom grid plane with chops

Hi all , I was wondering how one goes about
creating his own custom grid with chops without using the sop grid chopto method.

here is what I got so far

endless thanks in advance

phiol
creating my custom grid.tox (1.95 KB)

bump!

Hi,

I don’t know of a way to forgo the Grid SOP when just using CHOPs. You should be able to use a Script SOP to create a grid but that is beside the point.

Is there a reason why you don’t want to use a Grid SOP as an input to the Chopto SOP before manipulating points with CHOPs?

Cheers
Markus

Hi Markus
Thanks for the reply :slight_smile:

I’m used to Jitter. In Jitter , if you take a noise chop equivaltent ← all types of noise.
you can simply connect your noise to a mesh operator to create a shape.

then, like in Touch, you can also decide to put a single channel noise and address to
the z values of your mesh.

I have managed to do this in Touch , where I take a grid sop and extract the x y value , take a noise to construct the z values.

In Jitter, you can create you grid/plane from scratch using a snorm (signed normalised) operator. You are note taking the values for a predefined sop grid.
this enables you great flexibility to create your custom shapes.

So again, in Jitter, when you decide to feed a geo operator with 3 channel noise,
you will obtain a custom shape. <— I did notice there’s a noise sop in Touch.
but you can’t feed a noise with a noise. It will always be noise on a sphere or grid or box etc…

So basically, I guess I was wondering how to create a custom noise sop, with x y z values.
or more precisely, how to create a plane from chop object ← by learning this I would
know how create my own shapes.

Thanks again

phiol

Have a look at attached component.
I’m not completely clear where the -difference would be in this to Jitters way: I’m using a Grid SOP only to provide me with the initial geometry and define its points with 3 noise channels. All that’s left from the original Grid is the Point count and the fact that it actually is a grid.

Cheers
Markus
noised.tox (966 Bytes)

Made this a while ago:

dropbox.com/s/ef0p5i0kx7zil … d.tox?dl=0

thanks so much your reply guys :slight_smile:

here is a video of how I do it in Jitter
dropbox.com/sh/3g40lduwx508 … zrvHa?dl=0

the 2nd part is the equivalent to snaut’s tox. Where you see that I’m riding of the the geo’s
matrix. no math. like touch’s sop sphere. @matrixoutput 1 is the equivalent of sopto

Snaut, this is great but to do it without using the grid.

Unfortunately , I can’t seem to open flowb’s tox , Touch automatically crashes. :frowning:

thanks again guys