Hi all , I was wondering how one goes about
creating his own custom grid with chops without using the sop grid chopto method.
here is what I got so far
endless thanks in advance
phiol
creating my custom grid.tox (1.95 KB)
Hi all , I was wondering how one goes about
creating his own custom grid with chops without using the sop grid chopto method.
here is what I got so far
endless thanks in advance
phiol
creating my custom grid.tox (1.95 KB)
bump!
Hi,
I don’t know of a way to forgo the Grid SOP when just using CHOPs. You should be able to use a Script SOP to create a grid but that is beside the point.
Is there a reason why you don’t want to use a Grid SOP as an input to the Chopto SOP before manipulating points with CHOPs?
Cheers
Markus
Hi Markus
Thanks for the reply
I’m used to Jitter. In Jitter , if you take a noise chop equivaltent ← all types of noise.
you can simply connect your noise to a mesh operator to create a shape.
then, like in Touch, you can also decide to put a single channel noise and address to
the z values of your mesh.
I have managed to do this in Touch , where I take a grid sop and extract the x y value , take a noise to construct the z values.
In Jitter, you can create you grid/plane from scratch using a snorm (signed normalised) operator. You are note taking the values for a predefined sop grid.
this enables you great flexibility to create your custom shapes.
So again, in Jitter, when you decide to feed a geo operator with 3 channel noise,
you will obtain a custom shape. <— I did notice there’s a noise sop in Touch.
but you can’t feed a noise with a noise. It will always be noise on a sphere or grid or box etc…
So basically, I guess I was wondering how to create a custom noise sop, with x y z values.
or more precisely, how to create a plane from chop object ← by learning this I would
know how create my own shapes.
Thanks again
phiol
Have a look at attached component.
I’m not completely clear where the -difference would be in this to Jitters way: I’m using a Grid SOP only to provide me with the initial geometry and define its points with 3 noise channels. All that’s left from the original Grid is the Point count and the fact that it actually is a grid.
Cheers
Markus
noised.tox (966 Bytes)
Made this a while ago:
thanks so much your reply guys
here is a video of how I do it in Jitter
dropbox.com/sh/3g40lduwx508 … zrvHa?dl=0
the 2nd part is the equivalent to snaut’s tox. Where you see that I’m riding of the the geo’s
matrix. no math. like touch’s sop sphere. @matrixoutput 1 is the equivalent of sopto
Snaut, this is great but to do it without using the grid.
Unfortunately , I can’t seem to open flowb’s tox , Touch automatically crashes.
thanks again guys