Hi,
Would there ever be a POP operator like the Creep SOP and Divide SOP?
I have a nice setup in SOP’s wich lets me deform geometry around another geometry but I want better performance and was wondering if something like this is possible in POP’s?
Hi,
Would there ever be a POP operator like the Creep SOP and Divide SOP?
I have a nice setup in SOP’s wich lets me deform geometry around another geometry but I want better performance and was wondering if something like this is possible in POP’s?