Crispy pixelated material on FBX / turn interpolation off

Hi guys,
I made a fbx which uses the pixel art sprites of an older Pokemon game, but the pixels are interpolating.

The the texture map is crispy and I tried “viewer smoothness: nearest pixel” in the moviefileIn, that contains the texture file. This did not have an effect.

Do you know, how I can render the material pixelated?

kind regards,
Lukan

Hi,

In the Phong Mat, you can click the >> next to the Color Map parameter, it will unroll a few more settings, including the parameter Filter colormapfilter which can be set to Nearest.

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