I have been playing around a bit with TD a couple of times, and I know sufficient to play around and create some basic geometry.
My goal is though, to make responsive 3D geometries and send multiple cross-sections of this shape to a LED mapper using Spout. My primary struggle is how to get a TOP from a specific plane of a SOP geometry. I tried carve --> convert and it works ok for the center plane, but now I’m stuck for the offset planes.
Can anyone give me a push into the right direction? Am I approaching this the right way?
This is the project where I am currently working at (the cross-section carving is in the geometry-box): 3D_spout_test.4.toe (8.1 KB)