Custom shadow maps with PCSS

you can get decently soft shadows with the built-in shadows but yeah couldn’t get as soft as the three.js example without more artefacts, might need more tinkering.
I thought TD soft shadows were based on PCSS but I might be mistaken.
Some older forum post refer to it

Maybe Malcolm has more info :smiley:

softshadows.6.toe (6.1 KB)