DEFFERED - 23400 - geo instances - transform bug

Hi,

When using rotate to Vector, it looks like the rotation happens before the scaling, even if transform order is scale rotate translate.

Best
Vincent

Hello,

Any update on this? I know how to work around this with my own shader, but would great not to have to :wink:

Still present in 31000+ by the way.
Thanks!

This is the same behavior as the Look At parameter in the Geometry COMP. The Transform Order affects how the scale, rotate and transform parameters are composed together, but extra operations such as a lookat occur outside of that order.
I can see the value in being able to control that, but currently it’s behavior as expected based on how the Geometry COMP works.

Missed that answer. I still think it would be a useful feature to have if you have time to add it!
Thanks!