hi.
is it possible to “deform” the normals of a object (grid)? (to display them as a kind of “waves” instead of straight lines)
Noise SOP can apply noise to normals. And I think the line MAT can render normals
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And well you can use the Attribute Create SOP to re-calculate normals for any surface. So let’s say you deform a SOP with a Noise SOP, follow this with a Attribute Create SOP to get normals facing the correct directions.
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jep - but, the normals are straight lines in that case - i need them as “waves”
Oh sorry, normals by definition are always straight as they are a vector or ‘direction’.
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ok. then i have to go instancing and do some line-things
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that i have now - but i wanted the “vectors” not to be straight lines. themselves should be “curvy”
so maybe i need to replace the vectors (normals) with lines - but i think, that will kill my cpu