Deform normals of object?

hi.
is it possible to “deform” the normals of a object (grid)? (to display them as a kind of “waves” instead of straight lines)

Noise SOP can apply noise to normals. And I think the line MAT can render normals

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And well you can use the Attribute Create SOP to re-calculate normals for any surface. So let’s say you deform a SOP with a Noise SOP, follow this with a Attribute Create SOP to get normals facing the correct directions.

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jep - but, the normals are straight lines in that case - i need them as “waves”

Oh sorry, normals by definition are always straight as they are a vector or ‘direction’.

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ok. :slight_smile: then i have to go instancing and do some line-things :slight_smile:

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so you want the normals/lines to be curved, or just do a wavy motion

vectors.toe (4.0 KB)

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that i have now - but i wanted the “vectors” not to be straight lines. themselves should be “curvy”

so maybe i need to replace the vectors (normals) with lines - but i think, that will kill my cpu :wink: