Hi Guys,
Anyone know how to use Delaunay Triangulation with touchdesigner.?
I am a beginner it seems near impossible to me. Anyone can help (like the picture below)?
best regards
Hi Guys,
Anyone know how to use Delaunay Triangulation with touchdesigner.?
I am a beginner it seems near impossible to me. Anyone can help (like the picture below)?
best regards
Any idea On that?
take a look at this example-
a combination of the convert SOP and the facet SOP can probably help you achieve the effect.
triangulation_example.toe (6.17 KB)
Thanks .
it seems to be a solution.
Sorry to ask you too much but it is hard to find learning material about this.
Is it hard to adapt it to a picture of a face? Would you mind sharing a toe changing the sphere to a Movieinfile?
PS:I connected a movieinfile to a convert sop than connected to the sphere, and the form does not seems to be face
Thanks
Guys
Please any help for this?
tks
Hey,
check out jonathanpuckey.com/projects/delaunay-raster/ for the original idea and process.
There is a delaunay class that comes with scipy. I followed this
derivative.ca/forum/viewtopic.php?f=4&t=6757
and then used a script SOP to generate delaunay solutions for random point clouds:
import numpy as np
import scipy.spatial as sc
def cook(scriptOp):
scriptOp.clear()
points = [[i.x,i.y] for i in scriptOp.inputs[0].points]
tri = sc.Delaunay(points)
for ia,ib,ic in tri.vertices:
poly = scriptOp.appendPoly(3)
list = [ia,ib,ic]
for i in poly:
i.point.P = (points[list[i.index]][0],points[list[i.index]][1],0.0)
return
But to do this with video or images you would have to figure out how to do meaningful mesh reconstruction.
Cheers
Markus