Delaunay - wireframe interpolation

Hi there, this is my first post on this forum. I’ve recently came out with this delaunay triangulator made in C++ but I can’t find a way to avoid interpolation of the lines of the wireframe. Is there a way tho achive this directly in touchdesigner or it should be implemented directly in C++. Pretty straightforward. Every advice is welcome. cheers Gabriele

Hi,

This is an interesting puzzle that I’d be inclined to approach using GLSL and POPs. Since you said “all ideas are welcome”: the first idea that occurs to me is to implement it as a multi-step GLSL compute pipeline where the earlier steps are either the voronoi pass (or perhaps you could get away with just using the neighborPOP) and then the second stage would be constructing the segments based on that. In either case, you’d be making up for the loss of shared global memory that you get using C++ by storing the relevant data as point properties.