@lucasm this is the only way I managed to do it, using the Manual DOF Tab, its the only way, there setting things manually, and then controlling the other stuff in the physical tab, then I managed to do it, although Im still not really sure how I did it
@lucasm and this is with the first 2 in focus,
but what im putting in the manual DOF tab doesnt make much sense, camera is in coordinate 10 but im not sure why that helps
you can use manual dof if that helps. I made some tweaks, changed render top’s depth format from 24 to 32. also shrunk the camera’s far clip plane from 1000 to something less wasteful.
Also, I threw some textures on the cubes so you can more accurately see the focus, as a flat color is not very telling. There’s still some halo’ing around the edges, but this algo just doesn’t account for that too well. I also stretched the cube field out into the distance more, so you can see the effect.
Though I think the most helpful setting was going to 32 bit.
@lucasm thank you very much, now, in the file you sent, the render depth top doesnt have the format set to 24 or 32, you have the settings set to depth texture
and if you wanted to have the first 2 in focus, would you be able to do it easily?
those parameters you set, if you move them just a tiny bit the whole thing goes wrong, how did you really find the right values I wonder
would be cool for the creator of the component to make a tutorial or something