# Different Transform Orders when instancing?

Hello Guys,

I’m currently “instancing” a geometry and i need to do 3 transformations on it:

~> RX ( rotate X on it’s original “center”)
~> TZ ( translate the object to a new Z position )
~> RY ( rotate the object on Y position )

The problem i have now is that when i’m on the “Instance” panel i can’t set the transform order so granularly.

The way i used to sort this out on QC was to put the object inside of an empty object so i could always rotate the object on it’s own axis, but that’s something i was doing not using “instancing”, so i’m confused on how to achieve this result now.

In other words, i’m looking into:

• a cube to rotate on its own X axis and then being “instanced” with the TZ and RY happening as expected.

Or:

• a cube with with TZ and RY happening and then being rotated on “it’s own X”

Ideally:

• I would be able to achieve do Translate / Rotate / Scale the object, but always also being able to “translate”/“rotate”/“scale” on it’s “own”, as if it was inside of an empty container and i could tweak the container and the object separately if that makes sense?

I’m sure that’s an easy one for you guys???

So after long time banging my head on the wall i found out that Pre-Xform is the way!!!

: D

I’m so happy!

You might also find this thread interesting:

derivative.ca/forum/viewtop … =12&t=9770

From Malcolm