Displacement map in high resolution?

Hello!

I’m trying to create something that looks like a city. I used a noise combined with limits and edge top to get the “map of the city”. Then I imported it as a height map in a PBR, displacing a sop rectangle.

I like the general result but I don’t find a solution to improve the resolution of the displaced rectangle, which are very pixelated. Even if I improve the resolution of the tops it doesn’t change anything except dropping down my fps.
Could somebody explain to me how to do it in high resolution? Or maybe is it the wrong technique to do this kind of thing?

Thank’s in advance!

Pablo

pixelwaves.12.toe (138.6 KB)

Increase the noise resolution and make it a 16-bit float texture. You’re using parallax scaling rather than actually displacing vertices, so you’re going to get some artifacts at these settings.

When I make it 16 bit float, everything disappears… And my computer can’t handle more than full hd. I’ll try to find another way to do it :slight_smile: Thank you for your answer!