I am trying to take 1 universe of DMX data (specifically 345 channels) from ArtNet and turn the channels into RGB data for pixels. Everything works as expected, but I’m getting an inconsistency when converting from a CHOP containing the 345 channels to a TOP. When rendering the TOP data, the chopto op flickers between the expected 1 by 115 pixels and an unexpected 2 by 115 pixels. I know I could interpret the CHOP in a different way, but I’m wondering if I’m doing something wrong or if this is a bug?
You can try to force the bug by previewing any of the TOPs and making them larger or moving them around.
TD: 2023.12370
PC:
Windows 11
Core™ i7-8700 CPU @ 3.20GHz
Installed RAM 64.0 GB
NVIDIA GeForce RTX 3090
DMX_Error.toe (11.8 KB)