I have a chain of pixel strips lights (720 channels). I have them split into 2 universes. The problem is that the first universe appears red (intended colour) and the second universe is blue. Whatever I change the colour to in the ramp, the second universe is a different colour. Through adding an A
nalyze TOP, I noticed that the data is the same all the way to the DMX out. Does anyone know what mistake I have made in my network?
How exactly is your physical setup?
Make sure that the outputs ar configured correctly.
If output 2 for example is starting to listen at 1 instead of zero, the channels will have an offset of 1. So instead of listening for R it is listening for G etc.
I have 12 metres worth of pixel tap - 60 channels per meter (20 pixels per metre). I have them programmed through an Octo Mk2. The whole signal is just one chain of LED’s.
The suggestion you make is good, but I don’t know at what point something would be starting from 1 instead of 0. I was wondering if my merge chop was not configured properly. The only time the whole strip of lights is the same colour is when I pick white.
Also are you actually using RGBW tape? I would assume so, but if that’s the case, you need to make you initial Line SOP have 128 points instead of 127, because RGBW allows 128 pixels per universe (512/4)
Then make sure that you have the Octo set to RGBW instead of it’s default of RGB. If the Octo is expecting RGB, it might be dropping the last 2 channels (511 and 512) since RGB allows 170 pixels per universe, but 170*3=510 which leaves two channels empty at the end when using RGB - hence this controller maybe trying to be helpful by ignoring those two values…
Either way, if you can’t figure it out, post the settings from the Octo and it should be obvious what the problem is.