DMXFixture POP Universe Alignment

I have an ‘infinity LED’ dancefloor that is comprised of 96 tiles, each made up of 28 rgb LEDs. I send signal through an LeDMX4 Max. In a 12*8 tile orientation, I have zigzagged the tiles so power and signal is all routed through one side of the floor. As such, 672 pixels are included in each signal run.

How do I build out the POP network to know I have 24 unused samples at the end of each 4th universe? I guess I am a little confused about the definition of a ‘fixture’. In this case, I can’t split a row of tiles to inject signal, so would each fixture be two rows of 12 tiles?

Attached is my work so far, ‘CHOP_Method’ base demonstrates how I would previously route signal with chops.
pop_danceFloor.1.toe (31.8 KB)

Hi @2Baysdjs,

2 small changes:

  • in the Primitive POP “primitive1” on the Primitives parameter page, set the Method parameter to “By Set”, the Primitives Type to “Line Strip”, the Set parameter to “Groups of N Points”, and the N parameter to “672”.
    This results in 4 Linestrips, each representing a “fixture”.
  • on the DMX Fixture POP, set the Channel Gap parameter to “24” which will result in the 24 channel gap between fixtures. The setting of the Quantize Universe parameter “By Components” makes sure that single pixels are not spread across universes…

Hope this makes sense
cheers
Markus

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Thanks, @snaut, for the concise explanation. Precisely the information I needed. I can’t begin to describe how excited I am to integrate POPs into our systems.

Much appreciated,
Scott

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