Double output for delete pop

Hello,

It would be great to have a second output for the delete pop, outputing also the deleted pops. For the moment I have to do a duplicate of delete with invert and try to link all the parameters :frowning:

Thnak you !

Until that time it’s perhaps easier to use a Group POP to you make your selection. Then in following Delete POPs you can either delete points in that group, or only keep the points in that group.

Hello,

Thank you for the answer. I have tried with group POP but it doesn’t simplifie the process.
My goal is to instance different 3D object with particles as I can do it with texture.
For that I need to separate a point generator POP in 5 or 6 groups randomly distributed. My solution is to cascade delete group within thin activated.

It works for the moment but I still search a simpler solution.

Hello,

Finally I have followed your advice.
– random POP to distribute group number
– math mix POP to floor it
– a group POP for each group
– at the end of POP chain an inverted delete POP for each group
– a different geometry COMP with different file in POP and texture

It works well and its easely manageable.
Thank you,
Jacques

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Hello @jacqueshoepffner

Having some POPs be able to have multiple outputs is something we’ve been considering, that could be an interesting use case.

Otherwise you could probably simplify the above a little bit, skip the group POP (unless you need the groups for something else) and use delete POP with the by attribute value feature, and the random POP can directly output integers if you override the default attribute type.

Hello @vincentDev

I came exactly to the same conclusions ! (les grands esprits se rencontrent :slight_smile:

But multiple output could be a good idea.

Thank you and bravo for the POPs, the economy of GLSL writing is a joy.

Jacques