I have a file where a TOP is being sampled via the TOP to CHOP which works as expected and is fast etc.
however when I pipe the video stream being sampled out to another TD process via SPOUT and do the same thing again along side the first process I get a huge performance hit in touch process #2 labeled as “Downloading texture data from GPU”
I have it set to “next frame” in both processes.
Any clarifications as to why this happens with the second one? Is it due to certain nodes needing to download GPU data mid cook?
Would the shared mem nodes in commercial alleviate this problem?
Thanks!