Draw Priority for multiple Geometry with Instancing

My setup is:
Geometry_1 (Instancing setup, instances: A,B,C)
Geometry_2 (Instancing setup, instances: D,E)
all instances are Rectangles with Texture instancing. Z coordinate for all = 0
Is it possible to somehow set Draw Priority for individual instance, not the parent Geo?
The goal is to render in this order: A,B,D,E,C

I can achieve this by setting Z coordinate for each instance, but the goal is to do this using Draw Priority if possible.

No, you’ll need to split up the instancing into separate Geometry COMPs to control the draw priority for each individually.

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