Draw Priority Inheritance example

I have a question and example file about this paragraph http://www.derivative.ca/wiki088/index.php?title=Transparency#Draw_Priority

What I’ve noticed is that this only works if the render TOP is set to render “character1 character2”. If instead you specify geo children like “character1/geo1 character2/geo1”, then those geo don’t inherit the draw priority of their parents. It’s hard to describe in abstract, but much easier with an example, so please check out the file! :slight_smile:
Transparency_Draw_Priority.2.toe (5.49 KB)

thank you for the heads up.
Why the vertex transformation and shading information is inheritable but the draw “id” \ priority isn’t?
all this Inheritance case sounds like racist bug to me :slight_smile:

Its also made me learn about
Early Depth Test, didnt know the primitive id also have rule in how its been rendered.
derivative.ca/wiki088/index. … Depth-Test