Drawing Splines

Hi!

First of all, it’s my third week with TD, so my knowledge is quite limited.

I’m trying to do something similar to a project I did in Cinema 4D.

It was basically several lines generated by some functions.

It was easy because it was a cube warped to a spline, which was generated by a function type:
screen03.jpg

I’m getting stuck in the first step… I don’t know how to generate a spline!
I guess I should use a Sweep SOP to clone a box through a path, but so far I just can draw a straight line. Can I use the splines generated in the Animation Editor?

Please, somebody enlighten me in this, still, dark path…

Thanks a lot!

V.

As a first step, I would start with the default setup.toe
Change the noise CHOP to output three channels, instead of the single ‘chan1’
Do this with the ‘Channel Name’ parameter.

Then put down a limit SOP.
Drag the CHOP over it.
andin the limit SOP, set the X, Y, Z channel to the 3 channels output in the noise CHOP.

You’ll get an animated polygonal line.
Play with the output page to get a squarish tube, etc,
or use the original polygonal line as input to Sweep as you mentioned.

Cheers and good luck!
Rob

Thanks a lot Rob!

I’ve just tried it and looks exactly like what I need. The source, instead of a noise CHOP will be a LFO, and I’ll have it!

Thanks again Rob!

Cheers

V.

Thank you for the candies Rob !
(never used the limit sop)
:slight_smile: