Hey all, I’ve got a weird bug in a recent project. When my Engine COMPs are running at a different FPS than the main project, sometimes the outputs of the Engine COMP glitch and get switched - anyone know what might cause this? Included is a project and a TOX that have this behavior on my machine…
To emulate this, I made multiple Engines that are being hogged, while the main process is running at a smooth 60 fps.
I’m on Windows laptop, GTX 2070 Max-Q on the latest stable release… (2021.12380).
engineFramSwitchBug.zip (5.8 KB)
Here’s a screenshot to show what I mean: