Hey all, I’ve got a weird bug in a recent project. When my Engine COMPs are running at a different FPS than the main project, sometimes the outputs of the Engine COMP glitch and get switched - anyone know what might cause this? Included is a project and a TOX that have this behavior on my machine…
To emulate this, I made multiple Engines that are being hogged, while the main process is running at a smooth 60 fps.
I’m on Windows laptop, GTX 2070 Max-Q on the latest stable release… (2021.12380).
Sorry, this is a pretty weird performance bug/issue. You could make it just 1 output with the images side-by-side and then divide them on the outside (crop etc) but that is a dirty hack.
Actually, I just had this happen for the first time today with 2 engines, nothing out of the ordinary, other than a single frame of large cook time during a video load within one of the engines. I would have to verify, but this might actually be happening only on the TOP viewers, and not downstream? I’ll post if I can replicate consistently.
@maaark Ok, great to hear. It would be cool to know if you case was fixed definitely, we used your example file to test with but maybe not the same as your real-world project.