Thanks to the Engine Comp - I’ve reworked one of my programs (pulling TOP data to a bunch of mapped pixel chops) using it and seems to save some FPS. I added a perform CHOP into each .tox that I used to see how well each engine was performing - and was curious about a few things.
The program I exported to a .tox was set to a FPS of 30.0, and the program running the Engine is also set to 30.0 fps. However, the perform data exported from the Engine shows a cookrate of 60. Does anyone know where that value might be coming from? Ultimately I’m trying to balance workload across a number of engines (10) and am looking for that as a way to see how each one is doing. The FPS seems to do just fine while watching it, but some engines don’t need to cook at the same rate because data sets don’t update as quickly. Is it even possible to run engines at different rates?
Also, while playing with the Clock Synchronization setting, it seems to struggle with data when the clock is ‘Independent’. This doesn’t make or break anything but couldn’t find much detail on how a clock sync is set up in the Engine and was curious where the independent clock was running from?