Hello, good day!
I have a scene with Base COMPs, each has an engine inside and each engine is calling one of 20 different tox files.
Each tox has a MovieFileIn Top running inside. The movie reference is given as a parameter of tha Base COMP that contains the logic of each tox. The movie reference is then binded to the MovieFileIn.
When dragin a tox and puttin it inside a network, the references are respected and work great. But when loading them to the engines, the first time it works, but then any tox that gets changes to the same engine gets the same movie reference as the initial one. So the movies never change.
The behavior is a bit random, since sometimes unloading the engine and reloading fixes it, but someties doesnt, soemtimes with an init is enough.
I have not been able to find a pattern here, but the fat is that the engines are doing something weird with the movie references.
This is the main network:
And inside each Bas the engine are located:
This is a full tox example, there are 10 toxes that are the same, but with different references to different movies:
Am i missing something? Is there a correct sequence to load and unload the engines?
The losing of references feels like a bug, therefore this post.
Thanks!


